Games

Quinquennial

Active Development (α)

Cedar Cove

Next Project

Cedar Cove Logo

Free Unity Tools

4 Color Shader image
OmniDoor3D Logo

Updates

  • June 20, 2025: It’s been many months since my last website update, but I have been working away nonetheless.

    • I released a couple more new Unity tools on the Asset Store. All my things there are now free, since I’d rather have a few hundred users than 5 purchasers! I thought they were cheap enough. I’m a terrible marketer, heheh! Gulp…

    • I’ve been mainly working on Quinquennial, getting the vision fleshed out more and things in shape for more public exposure. Steam product page and Kickstarter campaign hopefully soon to follow. I plan to involve more people in testing in the not too distant future. At that point I will put up a tester registration page here.

  • October 25, 2024: VOXORex updated to v1.4 - now you can optimize your VOXORex meshes and animate vertex colours!

  • October 11, 2024: VOXORex updated to v1.3 with another major feature: colour your voxelized mesh by the source mesh’s materials!

  • October 03, 2024: VOXORex updated to v1.2 with major new features: voxelize from any mesh, voxelize from text !

  • September 18, 2024: VOXORex updated to v1.1 with minor improvements for runtime usage.

  • September 13, 2024: It has been listed as a feature for a long time, now you can see it: a first concept video for Tactical Battle Mode (TBM) in my upcoming game Quinquennial! This is a major part of the game, along with the dungeon game play already revealed. I have also redone those videos, one heavily annotated to explain stuff, the other one to demo portrait screen mode. You can turn off the subtitles if you find them intrusive! :)

  • September 06, 2024: Sooner than I expected, my image-to-voxelized mesh tool for Unity, VOXORex, has been approved for release! This also marks my official debut as a Unity Asset Store Publisher. This is a tool I will be using to help make my next game, as mentioned in the last update. The walls you see in the demo videos are made with VOXORex.

  • September 04, 2024: Quinquennial has gone voxel! This is both a world building decision and an art style, something I was in need of. I love the blocky retro look & feel of voxels, and nostalgic fun is one thing I’m going for here. Development is coming along nicely. I’ve spent the last month or so on voxel-based tools and an asset workflow so I can bring that style to the game. Check out the game page to see what I’m talking about.

  • September 04, 2024: All the game info has been moved to separate pages, which you can access with the links above.